Ruth Bram, Producer at Oculus Studios and Mari Kyle, Content Launch Manager from the Oculus Store, team up to explore different approaches to ideation and prototyping to help set you up for success in this course. You’ll gain a solid understanding of how to strategically evaluate your VR game within each stage of VR game development and at each key milestone. You’ll learn how to identify your target audience, how to best position your title to consumers, and how to build a following. With the exercises and templates provided, you’ll create a game design document (GDD), a player profile report, and a press kit.
Learning Objectives:
Walk through the stages of VR game development from concept to launch
Gain insight into how to evaluate your VR game throughout each stage/milestone
Start prototyping your game in VR
Identify your target audience and how to position your VR title to these consumers
Learn best practices for creating a GDD, a player profile report, and a press kit for the escape room vertical slice you will be building throughout this course
Submission:
Remember to follow along and build your own vertical slice! You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback: https://developer.oculus.com/unity-learn-vr/