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In Unit 4, Eric Cosky from Oculus will cover locomotion and ergonomic considerations for VR. You’ll learn to recognize common triggers of discomfort and how to avoid or minimize their effects. You’ll also be able to implement a teleport system within the escape room vertical slice.
Identify the common causes of motion sickness in VR
Follow guidelines for minimizing motion sickness in VR
Identify usability considerations for different types of VR movement design
Implement a teleport-based movement system in the escape room vertical slice