In Unit 5, Matt Franklin from Oculus will share best practices for hand presence and interaction in VR. You’ll learn how to interact with your hands in a VR environment, how to add Oculus-standard hands in your game, and how to change standard hands to custom hands.
Review best practices for rendering and animating user hands in VR
Understand how to attach objects to hands
Utilize basic physical interactions in a VR experience
Recognize common hand-object interaction challenges
Implement two-hand interaction in a VR experience
Remember to follow along and build your own vertical slice! You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback: https://developer.oculus.com/unity-learn-vr/