In Unit 7, Robert Heitkamp of Oculus discusses what makes audio in VR different from 2D applications. You’ll learn more about the importance of spatial audio in immersive environments. You’ll also implement spatial audio for VR, set up the Oculus Spatializer plugin, dive into reverb and mixer settings, and discover some tips for testing audio.
Recognize spatial audio in VR and why it’s important
Implement the Oculus Spatializer Plugin into a VR environment
Apply reverb and mixer settings for spatial audio
Understand best practices for audio in VR and how to test audio
Remember to follow along and build your own vertical slice! You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback: https://developer.oculus.com/unity-learn-vr/