In Unit 8, Matt Conte of Oculus demonstrates how to identify performant assets to use in VR. You’ll learn how to reuse and maximize assets, scale assets effectively, optimize materials, and configure your settings to optimize its performance. You’ll also implement lighting for your VR environment in Unity.
Learning Objectives:
Identify performant assets and how to improve their performance in VR
Understand how to reuse and maximize assets
Recognize setting configurations that optimize VR performance
Understand how to scale assets in VR effectively
Implement best practices for optimizing materials
Implement standard settings for lighting Unity VR experiences
Submission:
Remember to follow along and build your own vertical slice! You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback: https://developer.oculus.com/unity-learn-vr/