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Unit 9 - Optimizing VR Apps

+10 XP
2 Hours25 Mins
In Unit 9, Cristiano Ferreira of Oculus explains how processing power is balanced within VR applications and teaches techniques for identifying and alleviating bottlenecks. You’ll learn about work distribution within VR applications, the technical requirements to pass Oculus VRCs, how to use the Unity Profiler, Frame Debugger and Unity Profile Analyzer. By the end of this unit, you’ll also enable occlusion culling in a VR environment.

Learning Objectives:

  • Explore the technical requirements to pass Oculus VRCs
  • Assess how work is balanced across CPU and GPU
  • Understand Unity optimization workflows with built-in tools
  • Enable and verify occlusion culling in a VR environment
Remember to follow along and build your own vertical slice! You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback: https://developer.oculus.com/unity-learn-vr/
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Last updated: January 21, 2022
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Unit 9 - Optimizing VR Apps