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Working with the SRP Batcher

Tutorial
Intermediate
10 Mins
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Summary
The Scriptable Render Pipeline (SRP) Batcher is a rendering loop that speeds up CPU rendering in Scenes with Materials that use the same Shader variant. To use the SRP Batcher, your project must be using either the Lightweight Render Pipeline (LWRP), the High Definition Render Pipeline (HDRP), or a custom SRP.
Recommended Unity versions
2018.1 and Above
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English
Tutorial
Working with the SRP Batcher
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Working with the SRP Batcher