
unit
Game environment and physics
In a 2D world learn to turn a tilemap into a full environment with sprites, add basic physics, and implement player–world collision.
1 Min
What you will learn
An engaging world to explore is a critical aspect of your 2D adventure game. In this unit, you’ll take your tilemap from placeholder to fully-realized game environment and implement basic physics so the player character can begin to interact with it.
By the end of this unit, you’ll be able to do the following:
- Create a tilemap game environment.
- Decorate your environment with sprites.
- Implement collision between the player character and the game world.
Additional XP earned by completing the unit
+60