unit

Game environment and physics

In a 2D world learn to turn a tilemap into a full environment with sprites, add basic physics, and implement player–world collision.

1 Min

What you will learn

An engaging world to explore is a critical aspect of your 2D adventure game. In this unit, you’ll take your tilemap from placeholder to fully-realized game environment and implement basic physics so the player character can begin to interact with it.

By the end of this unit, you’ll be able to do the following:

  • Create a tilemap game environment.
  • Decorate your environment with sprites.
  • Implement collision between the player character and the game world.

Additional XP earned by completing the unit

+60