unit

Health system

Learn how to configure GameObjects to increase and decrease the player character’s health.

1 Min

What you will learn

Health is the key stat that players need to keep track of in your game. In this unit, you’ll set up a functional health system and configure GameObjects to increase and decrease the player character’s health.

By the end of this unit, you’ll be able to do the following:

  • Create a basic health system.
  • Configure collectible objects to increase health.
  • Implement static hazards to decrease health.

Additional XP earned by completing the unit

+60