
unit
Health system
Learn how to configure GameObjects to increase and decrease the player character’s health.
1 Min

What you will learn
Health is the key stat that players need to keep track of in your game. In this unit, you’ll set up a functional health system and configure GameObjects to increase and decrease the player character’s health.
By the end of this unit, you’ll be able to do the following:
- Create a basic health system.
- Configure collectible objects to increase health.
- Implement static hazards to decrease health.
Additional XP earned by completing the unit
+60