Create with AR: markers and planes Quiz

Quiz

Beginner

+60 XP

20m

Unity Technologies

Create with AR: markers and planes Quiz thumbnail

In this quiz, you'll check your understanding of the basics of AR development involving AR markers and AR detection planes.

Question 1

You’re creating a marker-based AR Museum app that will show specific objects at life size in the user’s environment.

One of the art pieces is a sculpture that has a real world height of 2 meters. How many Unity units tall should the 3D object be? Select one answer.

Select only one

Question 2

What are the features of a good AR marker? Select all answers that apply.

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Question 3

Which asset is used to store references to image markers? Select one answer.

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Question 4

You’ve created an AR Marker on a coaster for a local cafe’s app. When a user looks at the coster through the app, the coffee of the week is projected on the coaster. Everything works perfectly when the coaster is placed on the table.

What will happen if a customer scans the coster while holding it vertically? Select one answer.

Select only one

Question 5

What are the unique benefits of a Worldspace UI versus Screen Space UI for AR apps? Select one answer.

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Question 6

Which component manages the detection of surfaces that you can project AR planes onto? Select one answer.

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Question 7

You are creating an app where users can tap to place objects on projected AR planes. What component detects whether or not the user has tapped on a valid plane? Select one answer.

Select only one

Question 8

How do you remove existing AR Planes and prevent any others from generating in a scene? Select all answers that apply.

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Question 9

Where can you add new API libraries to Visual Scripting? Select one answer.

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Question 10

What is the minimum frame rate you should target on a mobile device? Select one answer.

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To calculate your score, submit your answers to the quiz. A passing score will mark this quiz complete.

Correct answers needed to pass

8/10

Retake allowed after

24 Hours 0 Mins