
Resources and next steps
Tutorial
intermediate
+10XP
0 mins
Unity Technologies
In this tutorial, you’ll review the key concepts learned throughout the course. You’ll find reference tables for nodes, properties, and graph settings used in the tutorials, along with additional resources and documentation to support your continued learning in shader development.
Resources
1. Overview
Congratulations on completing the Get Started with Shader Graph course!
Throughout this course, you created 9 different shaders and worked with 28 unique nodes, 4 property types, and various Graph Settings.
In this tutorial, you’ll find reference tables summarizing the nodes, properties, and settings used throughout the course. These are designed to help you quickly revisit key concepts as you continue your journey in shader development.
You’ll also find links to useful documentation and additional resources to support your learning.
Important: This tutorial is part of the Get Started with Shader Graph course, which is organized into multiple units, each focusing on different types of shaders.
2. Nodes used in this course
Note: If you need to inspect the tables, download them from here.
3. Property Types used in this course
Note: If you need to inspect the table, download it from here.
4. Graph Settings used in this course
Note: If you need to inspect the table, download it from here.
5. References and documentation
As you develop more complex shaders, documentation and external resources are going to be fundamental. Here is a list of useful resources to support your learning journey.
Official Unity Resources
- Unity’s official Youtube channel: Includes useful Shader Graph livestreams.
- The Universal Render Pipeline cookbook: A very comprehensive ebook with recipes to create versatile shaders and visual effects with URP in Unity 6.
- Unity’s official documentation: Provides a complete library of all the available nodes in Shader Graph.
Advanced Shader Graph tutorials
- URP Compute Shaders tutorial: Based on a recipe from the Universal Render Pipeline cookbook, it guides you on how to write your own compute shader to create particle effects.
- Shader Graph Masterclass: In this webinar you’ll create a foliage shader to simulate moving grass and a variation to create a simple water surface.
External resources
- The Book of Shaders: A very complete and comprehensive guide on Fragment shaders created by Patricio Gonzalez Vivo and Jen Lowe.
- Ben Cloward Youtube channel: Tutorials on shader creation and other game dev tips and tricks in Unity.
- Gabriel Aguiar Prod. Youtube channel: Youtube channel mostly focused on visual effects for games.
6. Next steps
Congratulations!
Now that you’ve completed this course, you can continue expanding your knowledge through other free Unity learning resources.
Continue learning with Unity Learn
Visit the Unity Learn page for guided learning experiences and the latest Unity courses.
Want to learn new skills?
- Game Development Pathway: Learn the fundamental skills needed for game development with Unity, including programming in C#, audio, visual effects, user interfaces, animation, materials, and lighting.
- Creative Core Pathway: Learn creative skills such as VFX, Lighting, Animation, Audio, UI and other creative skills, no programming required.
Want to create a full game?
- 3D Beginner Game: Roll-a-ball and 2D Beginner Game: Sprite Flight: Learn the fundamentals of building a complete game from scratch, no assets required.
- 3D Stealth Game: Haunted House and 2D Adventure Game: Robot Repair: Create genre-based games using provided assets, with opportunities for customization.
Explore more resources
- Checkout other Unity eBooks .
- Ask questions and learn from our community on Unity Discussions.
- Visit Unity's YouTube page for livestreams and updates on our engine.