Module 6 Assessment

Quiz

Beginner

+0 XP

Unity Technologies

Module 6 Assessment thumbnail

Now that you’ve learned how to import, organize, and manage assets, it’s time to apply those skills in a real-world project! In this module, you’ll build a virtual showroom, a commonly used interactive visualization in industries like architecture, automotive, and manufacturing. You’ll learn how to set up a scene, arrange 3D models, apply materials, adjust lighting, and create a functional showroom that displays assets in an interactive environment.

Question 1

Which template is most appropriate for a project focused on high-quality lighting and effects?

Select only one

Question 2

When placing objects in a scene, what tool ensures they align precisely?

Select only one

Question 3

When importing assets, which setting helps reduce file size without significantly losing quality?

Select only one

Question 4

When replacing assets, maintaining which of these is crucial to avoid errors?

Select only one

Question 5

Before importing assets from the Asset Store, you should:

Select only one

Question 6

Tags in Unity are used for:

Select only one

Question 7

A material’s shader determines:

Select only one

Question 8

Applying changes to a prefab affects:

Select only one

Question 9

The best way to ensure accurate camera positioning is to:

Select only one

Question 10

What is the primary purpose of the Console window in Unity?

Select only one

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Correct answers needed to pass

1/10

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