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Quiz
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Beginner
+60 XP
15m
2
Unity Technologies
TBD
Which Editor Layout option will best suit your needs for pre-visualization?
Select only one
The Scene window, set to a large size, arranged front and center, and positioned next to the Hierarchy and Project windows.
The Game window in the foreground and all the other windows in the background.
Only the Inspector window needs to be visible.
The Console window, since it will be used the most during pre-vis for debugging.
What is a good strategy for duplicating buildings in a cityscape?
Creating a complex assortment of scaled Cube GameObjects in your Scene and copying / pasting them individually, one-by-one.
Setting your desired number of duplicates in the Inspector window.
Setting your desired number of duplicates in the Console window.
Grouping your Cube GameObjects together in the Hierarchy window and then duplicating the parent GameObject.
Materials can be used in Unity for:
Building primitive GameObjects with clay, metal, or wood.
Adding surface properties to a primitive GameObject, such as color or reflectivity.
Constructing primitive GameObjects for durability and structural integrity.
Establishing the overall Scene’s mood, feel, and ambiance.
How can the Directional Light’s properties be best adjusted to simulate a sunrise or sunset?
By using the Scale tool to decrease the size of the Directional Light.
By using the Move tool to change the X, Y, and Z coordinates of the Directional Light.
By using the Rotate tool to change the direction of the light to simulate sideways lighting, which will elongate shadows.
In the Inspector window, change the lighting type from Directional Light into Point Light.
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