Load addressable assets in scripts
In this tutorial, you'll learn several ways to load addressable assets into your game and how to release them from memory, using scripts. We've included some resources and reviews of scripting concepts that you'll use with the Addressables system.
By the end of this tutorial, you'll be able to do the following:
Define an asynchronous operation
Identify different ways of referencing an addressable asset in scripts
Identify different methods of loading and releasing addressable assets asynchronously
Recommended Unity versions
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