By the end of this lesson, you will be able to:
- Declare variables properly and understand that variables can be different data types (float, Vector3, GameObject)
- Initialize/assign variables through code or through the inspector to set them with appropriate values
- Use appropriate access modifiers (public/private) for your variables in order to make them easier to change in the inspector
- Use the Update and LateUpdate appropriately in order to call one action after another has already happened