In this challenge, you will practice adding custom textures and materials, created in Substance, to your 3D model. You will pull the Lunar Module model into 3DS Max, create a texture in Substance, and apply this model. Finally, you will push the model back into Unity for continued use.
Import the model into 3DS Max.
Unwrap the model's UVs.
Add your custom mylar texture and material to the exterior of the body.
Export the model back into Unity.
Recommended Unity versions
2018.4 - 2019.2
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Challenge: Adding custom Substance textures with 3DS Max