In this challenge, you will practice adding custom textures and materials, created in Substance, to your 3D model. You will pull the Lunar Module model into 3DS Max, create a texture in Substance, and apply this model. Finally, you will push the model back into Unity for continued use.
Import the model into 3DS Max.
Unwrap the model's UVs.
Add your custom mylar texture and material to the exterior of the body.
Export the model back into Unity.
Select your Unity version
Last updated: August 27, 2019
Learn to code by making a game. Gain the skills to become Unity Certified.Learn More
Challenge: Adding custom Substance textures with 3DS Max