The Mining Operation (Cinematic Lighting Study)
Here's what I did for this scene, I used ProBuilder to make the cave with multiple cubes and stretched them as natural rocks. Then for the SkyBox I changed the colour to more darker tone, then made the sun creamy colour like it is a bright full moon. Afterwards I made the Crystals and Miner Drones in Blender (3D Modelling App), The drones have their own textures but the Crystals didn't have any, I generate UV Map for the models in Unity. Then for the Crystals I've resized them and made certain different emission materials range of colours and making them transparent a bit like glassy glow crystal. Then added the Area Lights inside the crystal to match their colour counterparts. And I've added Light Probes around the scene and made the Physical Objects as static then bake the Lightmaps. I would like to hear some constructive feedback thank you. :)