Challenge: Complete a cinematic lighting study

Exercise

Beginner

+300XP

180 mins

Unity Technologies

Challenge: Complete a cinematic lighting study

In this challenge, you’ll complete a cinematic lighting study using your own choice of inspiration.

By the end of this tutorial, you'll be able to:

  • Identify research topics and resources to develop your understanding of foundational lighting science and design principles.
  • Demonstrate your new skills in lighting.

Languages available:

1. Overview

In this challenge, you’ll take what you’ve learned throughout Creative Core: Lighting and apply it as you complete a cinematic lighting study based on your own choice of inspiration.

2. How can I develop my lighting skills further?

If you want to develop your lighting skills further, the expert creators have some advice to get you started.

Advice for a career in real-time lighting

Whose work is a lighting masterclass?

3. Complete a cinematic lighting study

In this challenge, you’ll complete your own cinematic lighting study, as our expert creators recommended.

Here is some high-level guidance for the process:

1. Choose the visuals with lighting that you want to recreate and identify some reference images or clips. You might want to consider iconic films where lighting has a considerable impact on mood and atmosphere, even if you’re not a fan of the film itself. A commonly referenced example is Blade Runner, but there are many options you can explore!

2. Take some time to plan and identify:

  • Your target lighting design.
  • The light sources required in the scene.
  • The approaches you will need to use to implement the design.

3. Create a new scene and use ProBuilder and Terrain to create a very basic approximation of the environment. This can be very basic and use a stand-in environment and props — the lighting is the most important thing.

If you haven’t used these tools before, there are two tutorials from the Creative Core: Prototyping that you can complete as standalones to get you started:

4. Implement and iterate lighting in your scene.

5. Remember to ask for feedback! Outside perspectives can help you identify your areas of strength and weakness. They can also help you work out what to focus on next.

You should expect to spend at least three hours on this challenge.

4. Challenge success criteria

Your cinematic lighting study should:

  • Take into account all the light sources in the scene, including ambient lighting.
  • Evoke the mood and aesthetic of the film shot or scene that you selected.
  • Utilize baked lighting.
  • Include Light Probes (and Reflection Probes, if appropriate).

Tip: When you’ve finished Creative Core: Post-processing, you can apply what you learn there to provide final polish for your lighting study.

5. Continue your lighting learning journey

You’ve now completed the Creative Core: Lighting learning experience! If you’re completing this as part of the Creative Core pathway, you’re ready to apply what you’ve learned to your guided project and proceed to the Mission checkpoint.

You’ll have the opportunity to apply what you’ve learned here again at the end of the pathway when you create your own prototype and then use that to complete your independent project.

Here are our expert creators with some final thoughts about the future of lighting in real-time experiences.

Finally, happy creating — we can’t wait to see what you make!

Optional Step

6. Submit your work

After you’ve fulfilled the requirements, please submit and share your project! Before you do though, make sure you’ve thoroughly tested it — or even better, ask a friend or family member to test it too.

Follow these instructions to submit your project:

1. Take a screenshot or screen recording of your project.

2. Add a submission title and description. Make sure to include the video recording. If you have additional details to share about your process or the project that you have created, you can share them in the description too.

3. Set who can view your submission:

  • Public: Anyone who views this tutorial.
  • Private: Just you.

4. Select Save and preview submission.

5. Check your submission preview and then complete the CAPTCHA test and select Submit and continue.

We highly recommend that you comment on at least one other creator's submission. Did they successfully complete the challenge? What do you like about the project? What would be a cool new feature they might consider adding?

Please login to submit

Complete this Tutorial

Submission Gallery

Blade Runner Inspired Cinematic Lighting Study

Blade Runner Inspired Cinematic Lighting Study

In this lighting study, I attempted to recreate the mood and atmosphere of a scene from Blade Runner using Unity. I focused on matching the color palette and indirect lighting to capture the cinematic feel of the original reference. The scene uses baked lighting and area lights to achieve a more realistic and immersive result.

AB
Adeel Bashir
6
0
An old temple and a divine apple gargoyle

An old temple and a divine apple gargoyle

Desert scene inspired by the game Journey. I had a lot of issues to get on to the right track. The biggest improvement came from changing the shadow distance in the render settings. Because it was a very large scene (created by following the two the ProBuilder tutorials which task you to create a 3000m terrain), I had to increase the shadow distance in the render settings by a lot. Fog also added a nice touch, and I copy pasted and adapted post processing from the lighting tutorial with the night scene.

P
PuddingFan
10
0
Knight in moonlight

Knight in moonlight

A knight with a torch in the moonlight looks around

D
derpakarsen
6
1
BBF's Home

BBF's Home

At first I thought of building a scene based on the LoFi Girl's mood and I began creating assets with ProBuilder using object in my own environement as reference. Then I changed my mind and set the scene in my own work place at home. So after spending way more than three hours on it (three weeks?), here is the result. Sorry for being the only one able to compare with the real place! The main lighting is made by the two orange and green lamps with mixed lights and by an area light which is baked. In order to make every materials I needed, I created many png textures which contribute to the global lighting with base maps, normal maps, height maps, occlusion maps and emissive maps. All emissive materials are baked and most of the objects in the scene are static. There are invisible spotlights to strenghten the impact of some emissive lights (screens, pc tower fans...). The two canvas have reflection probes and the all scene is surrounded by a mesh of light probes. Also I made various shaders for this scene: the small lamp material, different types of glass, the animated hot coffee smoke and the animated windy curtain. These exercise teached me a lot more than just lighting a scene. During this part of the path, I discovered many tools like Terrain and ProBuilder and decided to go deeper in ProBuilder and shaders & materials knowledge.

J
Jojo_Lewis
24
2
Courage the Cowardly Dog Inspired Lighting Work

Courage the Cowardly Dog Inspired Lighting Work

I really like the show Cowardly Dog and I just wanted to make an imitation of it.

O
offalenawithlungs
40
1
Page not found 🚫

Page not found 🚫

In the final challenge tutorial, you’ll learn about a key artistic lighting approach to help you develop your craft and then apply what you’ve learned to create a lighting study in

M
mdnasrullah92
24
0