Watch the recording of the Learn Live virtual session where a Unity Certified Instructor led learners through a series of mini-challenges to apply and configure some of the key VFX properties in Unity’s Visual FX Graph tool. Throughout the session you will:
Create custom shapes and areas from position blocks for a specific use case.
Configure blocks and shapes so that spawns can be initialized from within them.
Create effect variances by combining multiple position blocks.
Understand the role of GPU events compared with CPU events in VFX graph.
Use GPU events to trigger events between systems.
Create a fireworks display effect that utilizes GPU events.
Explain the benefits of integrating Shader Graph with VFX Graph and how Shader Graph is used with VFX Graph in the VFX development pipeline.
Connect the output of a Shader Graph to a VFX Graph.
Modify Shader Graph properties on the fly to iterate on VFX .