Creating Fireworks with VFX Graph and ShaderGraph - Recorded Learn Live Session

Tutorial
Intermediate
45 Mins
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Summary
Watch the recording of the Learn Live virtual session where a Unity Certified Instructor led learners through a series of mini-challenges to apply and configure some of the key VFX properties in Unity’s Visual FX Graph tool. Throughout the session you will:
  • Create custom shapes and areas from position blocks for a specific use case.
  • Configure blocks and shapes so that spawns can be initialized from within them.
  • Create effect variances by combining multiple position blocks.
  • Understand the role of GPU events compared with CPU events in VFX graph.
  • Use GPU events to trigger events between systems.
  • Create a fireworks display effect that utilizes GPU events.
  • Explain the benefits of integrating Shader Graph with VFX Graph and how Shader Graph is used with VFX Graph in the VFX development pipeline.
  • Connect the output of a Shader Graph to a VFX Graph.
  • Modify Shader Graph properties on the fly to iterate on VFX .
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Last updated: October 12, 2020
2019.3
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English
Tutorial
Creating Fireworks with VFX Graph and ShaderGraph - Recorded Learn Live Session
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Creating Fireworks with VFX Graph and ShaderGraph - Recorded Learn Live Session