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Get started with audio

Tutorial
Beginner
+10 XP
25 Mins
(202)
Overview
For Educators
Summary
In this project, you’ll bring a scene to life using audio effects. You’ll explore the different ways audio is perceived, and implement ambient and event based sound. You’ll also learn a bit about accessibility considerations for audio, and how you can build a more inclusive experience by implementing closed captioning.
By the end of this tutorial, you'll be able to:
  • Describe the science of audio in digital environments.
  • Recommend audio source file formats that can be used in a given project.
  • Explain the role of audio in supporting narrative and worldbuilding.
  • Explain the difference between diegetic and nondiegetic sound.
  • Describe the primary types of audio found in real-time projects.
  • Explain the role of audio in developing atmosphere.
Select your Unity version
Last updated: December 20, 2023
2022.3
2021.3
2020.3
Language
English
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Get started with audio