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Introduction to Object Pooling

Tutorial
Intermediate
+10 XP
10 Mins
(1787)
Overview
Summary
Object Pooling is a great way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects. It is a good practice and design pattern to keep in mind to help relieve the processing power of the CPU to handle more important tasks and not become inundated by repetitive create and destroy calls. In this tutorial, you will learn to use Object Pooling to optimize your projects.
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Last updated: May 18, 2022
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Language
English
Introduction to Object Pooling