unit
The Mathematics of AI
2h 10m
What you will learn
In this project, you will learn about the fundamental mathematics used in moving characters around in a game environment. You will follow along as geometry and trigonometry is used to develop methods that move and turn game characters. With these techniques you'll put together an auto-navigating character that represents the basis of the simple artificial intelligence used in developing non-player characters. In doing this you will discover the mathematics behind some of Unity's most used Vector and Angle manipulating methods.
Additional XP earned by completing the unit
+60