Create a Unity Version Control workspace and repository
Each time you add a new Unity project to Unity Version Control from the Unity Editor, you’ll begin by setting up your workspace and repository. In this tutorial, you’ll learn the steps of that process, and make your first changesets. Important: Unity Version Control was previously called Plastic SCM. This learning content will be updated to fully reflect the name and user interface changes soon, but for now you will find references to the old name and user interface visuals. The instructions for working with Unity Version Control in this course remain accurate.
Recommended Unity versions
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