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Showing 40 Results for "User Interface"
Unit 5 - User Interface
In this Unit, you will program a game to test the player’s reflexes, where the goal is to click and destroy objects randomly tossed in the air before they can fall off the screen. In creating this prototype, you will learn how to implement a User Interface - or UI - into your projects. You will add a title screen with a difficulty select menu that will control how challenging the gameplay is, you will add a score display that will track how many points the player has earned, and you will add a Game Over screen, which will allow the player to restart and try again. In learning these skills, you will be able to create a fully “playable” experience that the user can enjoy from start to finish without having to restart the application to try it again.
Create with Code
VR User Interface
You will learn how to: Create Crisp Text using Text Mesh Pro Import custom fonts from Google Fonts to use with Text Mesh Pro Precision Grab Interactable Objects that avoids "jumping" to your hand
VR in Unity: A Beginner's Guide (using VRTK)
Using the Unity Interface
Take a tour of the Unity interface in this overview, including introductions to the Scene view, Game view, Hierarchy window, Project window, and Inspector window.
Teaching Game Design and Development
The PiXYZ Studio Interface
The PiXYZ Studio has a simple, intuitive, and clean interface layout which makes it quite easy to navigate through the tools you may need to use while preparing your project files for use in Unity. In this tutorial you will learn about PiXYZ Studio's interface and how to navigate it.
Creating a Screen Space Overlay UI
Unity features several different types of User Interface options that allow users to create UI that precisely fit their application’s needs. There are two main types of UI categories: Screen Space and World Space. In this tutorial, you will learn to create a Screen Space UI.
Recorded Video Sessions on UI
Recorded sessions from Unite Conferences and other live events demonstrate various User Interface (UI) development tips and best practices.
Optimizing Unity UI
Optimizing a user interface driven by Unity UI is an art. This guide will discuss the fundamental concepts, algorithms and code underlying Unity UI as well as discussing common problems and solutions.
Performance and optimization
This tutorial covers User Interface (UI) Components available in Unity, including Canvas, Button, Image, Text, Slider, and more.
Creating a Worldspace UI
Unity features several different types of User Interface options that allow users to create UI that precisely fit their applications needs. There are two main types of UI categories: Screen Space and World Space. In this tutorial, you will learn to create a Worldspace UI.
Unit 6 - Best UI Practices for VR
In Unit 6, Gabor Szauer of Oculus will teach best practices for developing intuitive user interaction in VR. You’ll learn how to make the transition from 2D to VR. You’ll review well-established VR interaction paradigms like laser pointers and physical types of UI. You’ll also explore the importance of comfort and designing an interface with the user in mind. Finally, you’ll build physical interface interactions into the escape room vertical slice. Learning Objectives: Create VR UI interaction using a world space raycaster Implement world space canvas UI using the raycaster Implement physical interaction with UI
Design, Develop, and Deploy for VR
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