Conclusion/Next Steps
Tutorial
·
intermediate
·
+0XP
·
10 mins
·
(52)
Unity Technologies

Congratulations! You've completed 3D Art Optimization for Mobile Applications! In this tutorial, we discuss next steps and available resources.
Languages available:
1. Project Conclusion
There are many ways to optimize 3D Assets for mobile applications. Completing this course has given you a solid knowledge base to work from. We encourage you to continue your journey with Unity Learn and build on what you’ve learned! Below are links within Learn to other courses, projects, and tutorials that will help you create high-quality visuals for your applications and develop performant and efficient mobile apps. Thank you for your time and good luck on your journey!
- Buried Memories: High Fidelity Game Visuals
- 3DS Max to Unity Pipeline
- Up and Running with URP
- Custom Render Passes with URP
- Lighting in URP
- Fixing Performance Problems - 2019.3
- Working with LODs
- Diagnosing Performance Problems - 2019.3
- Working with the Profiler Window - 2019.3
- Working with the Stats Window - 2019.3
- Working with the Frame Debugger
- Working with the SRP Batcher - 2019.3