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Goal Driven Behaviour

Project
Intermediate
3 Hours50 Mins
Overview
Details
Summary
In this project you will learn about the Goal-Orientated Action Planning (GOAP) architecture used to create intelligent agents that can set goals and plan at achieving them. Unlike Finite State Machines, actions and states are uncoupled, making for a very flexible system. You will build a GOAP system from the ground up and implement it in a simple hospital simulation.
Recommended Unity versions
2019.1 and Above
Topics we'll cover
Industry
Language
English