
Sentencias condicionales IF
Tutorial
Beginner
+0XP
5 mins
342
Unity Technologies

Cómo usar las sentencias condicionales IF para habilitar condiciones dentro de tu código.
Este tutorial está incluido en el proyecto Scripting para principiantes.
Previo: Convenciones y sintaxis
Siguiente: Bucles
1. Sentencias condicionales IF
using UnityEngine;
using System.Collections;
public class IfStatements : MonoBehaviour
{
float coffeeTemperature = 85.0f;
float hotLimitTemperature = 70.0f;
float coldLimitTemperature = 40.0f;
void Update ()
{
if(Input.GetKeyDown(KeyCode.Space))
TemperatureTest();
coffeeTemperature -= Time.deltaTime * 5f;
}
void TemperatureTest ()
{
// If the coffee's temperature is greater than the hottest drinking temperature...
if(coffeeTemperature > hotLimitTemperature)
{
// ... do this.
print("Coffee is too hot.");
}
// If it isn't, but the coffee temperature is less than the coldest drinking temperature...
else if(coffeeTemperature < coldLimitTemperature)
{
// ... do this.
print("Coffee is too cold.");
}
// If it is neither of those then...
else
{
// ... do this.
print("Coffee is just right.");
}
}
}