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Create with Code
Course
Beginner
+900 XP
0 Mins
In this official course from Unity, you will learn to Create with Code as you program your own exciting projects from scratch in C#. As you iterate with prototypes, tackle programming challenges, complete quizzes, and develop your own personal project, you will transform from an absolute beginner to a capable Unity developer. By the end of the course - if you are completing it through a school program - you will also be ready to put your skills to the test on the Unity Certified User Programmer Exam. Most importantly, though, when you complete this course, you will have the confidence that you can Create with Code. 3D assets for this course were generously provided by our partner, Synty Studios, and are not for commercial use. If you would like to use any of the 3D assets from this course in commercial projects, please purchase one of the asset packs from Synty Studios’ Asset Store page . Educators who want to bring this curriculum into their classroom should complete the short Teacher Training course first. If you'd like to use any of the 3D assets from this course in commercial projects, please purchase one of the asset packs from Synty Studios’ Asset Store page or check out all 3D assets on the Asset Store . Unity Student and Educator Plan users get a 20% discount at the Unity Asset Store. Once you’re verified as a student or educator, you'll receive a unique code via email that you can apply at checkout. You can use the code up to 100 times!
Recommended Unity versions
2021.3 - 6
Creative Core: Shaders and materials
Project
Beginner
6 Hours
Shaders and materials let you define how your 3D objects look: their colors, reflectivity, and physical texture. With shaders and materials, you can bring realism into your projects or express your own artistic style. In this mission, you will explore concepts of light and reflection, including common terms that many 3D artists use every day. You’ll apply these concepts to create your own materials and shaders that simulate real-world objects — and even some other-worldly objects. You’ll complete this mission by creating a still life composition in which you can demonstrate a variety of shaders and materials. By the time you complete this learning experience, you will be able to: Explain how surfaces in Unity are defined and rendered. Select a type of shader for your own project. Create materials for a common shader, using a wide variety of properties. Create your own simple shader using Shader Graph. About this learning experience This project is a standalone learning experience which uses content developed for the Creative Core pathway. You’ll find everything you need to get started with shaders and materials in Unity, but you may also notice references to the guided learning journey for that pathway. If you decide that you’d like to complete the whole Creative Core pathway, you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.
Recommended Unity versions
2021.3 - 2022.3
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