Retopology Best Practices in 3dsMax for Unity
Quite often, you’ll find yourself with a model that has too many polygons for your project. To make this model work within an engine, it often has to be retopologized to a much lower polygon count so it doesn’t crash and burn during the rendering process. Retopology involves taking a model that has too high a polygon count and reducing the count without reducing the quality. There are several ways to do this, from manually to using automatic tools.