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Showing 20 Results for "creative core"
Creative Core: Lighting
Project
Beginner
+60 XP
8 Hours20 Mins
Whether you’re exploring the architectural design of your new house, sneaking through a haunted castle in a stealth game, or immersing yourself in the world of a cinematic animation, good lighting takes a real-time experience to the next level. From the basics of illuminating a space to telling evocative stories through your design: lighting will help you get there. In this mission, you will light an indoor and outdoor space in the Unity Editor and learn about the fundamental principles of lighting for Unity experiences along the way. You’ll finish by applying what you’ve learned to complete your own lighting study. By the time you complete this learning experience, you’ll be able to: Implement appropriate lighting in a scene in a manner that will simulate the real-world behavior of light. Decide the appropriate lighting system in order to achieve common outcomes in a Universal Render Pipeline (URP) project. Configure light sources and shadows in order to functionally light a scene. Configure ambient (diffuse environmental) lighting in order to convey mood or enhance realism. Generate a lightmap in order to implement baked lighting in a scene. Configure Light Probes in order to increase the realism of baked lighting. Configure Reflection Probes in order to achieve accurate reflections. Troubleshoot common lighting errors in order to appropriately light a scene. About this learning experience This project is a standalone learning experience which uses content developed for the Creative Core pathway. You’ll find everything you need to get started with lighting in Unity, but you may also notice references to the guided learning journey for that pathway. If you decide that you’d like to complete the whole Creative Core pathway, you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.
Recommended Unity versions
2021.3 - 2022.3
Creative Core: Prototyping
Project
Beginner
+0 XP
4 Hours10 Mins
Before you get caught up in developing your dream project, it’s important to start a little smaller and create a prototype. Prototyping gives you the opportunity to work out what should really be at the heart of the real-time experience you want to make and to test out different approaches to achieve that. In this mission, you’ll learn about some different approaches to prototyping and explore an example we’ve created as you work on your own prototype. This learning experience is about process rather than a set outcome; if you’re new to prototyping, we hope you’ll find something useful no matter what you want to create! By the time you complete this learning experience, you’ll be able to: Determine the appropriate prototyping approach for a specific project. Decide the critical project features required in order to create a functional prototype. Create a functional prototype in Unity. Integrate external assets and tools into your prototype. Refine a prototype environment using ProBuilder and Terrain. Test a basic experience prototype. About this learning experience This project is a standalone learning experience which uses content developed for the Creative Core pathway. You’ll find everything you need to get started with prototyping in Unity, but you may also notice references to the guided learning journey for that pathway. If you decide that you’d like to complete the whole Creative Core pathway, you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.
Recommended Unity versions
2022.3
Creative Core: Shaders and materials
Project
Beginner
6 Hours
Shaders and materials let you define how your 3D objects look: their colors, reflectivity, and physical texture. With shaders and materials, you can bring realism into your projects or express your own artistic style. In this mission, you will explore concepts of light and reflection, including common terms that many 3D artists use every day. You’ll apply these concepts to create your own materials and shaders that simulate real-world objects — and even some other-worldly objects. You’ll complete this mission by creating a still life composition in which you can demonstrate a variety of shaders and materials. By the time you complete this learning experience, you will be able to: Explain how surfaces in Unity are defined and rendered. Select a type of shader for your own project. Create materials for a common shader, using a wide variety of properties. Create your own simple shader using Shader Graph. About this learning experience This project is a standalone learning experience which uses content developed for the Creative Core pathway. You’ll find everything you need to get started with shaders and materials in Unity, but you may also notice references to the guided learning journey for that pathway. If you decide that you’d like to complete the whole Creative Core pathway, you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.
Recommended Unity versions
2021.3 - 2022.3
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