Creating URP Materials - 2019.3
The Universal Render Pipeline (URP) aims to optimize real-time performance on traditionally performance-constrained platforms, such as mobile devices or low-end consoles and PCs. It does this by making some tradeoffs in the lighting and shading sections of the pipeline. If you wish to target a wide range of mobile devices, virtual reality, or your project has a limited need for real-time lighting, then using URP will be incredibly beneficial. In this tutorial, you'll learn how to create and upgrade existing projects and materials to the URP.
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