Level Up with Addressables
In this webinar, we’ll break down how to unlock the full potential of Addressables for dynamic content delivery, memory management, and scalable app design. Starting with the essentials—how to integrate Addressables into your project and connect to Unity Cloud or AWS—we’ll then dive into five core techniques that can dramatically elevate your Unity game or application. You’ll learn how to use Addressables for lazy loading, runtime instantiation, efficient memory strategies, and scene/menu management—all with real-world examples and live demonstrations. Whether you're optimizing for mobile, deploying to multiple devices, or creating modular systems, this session gives you tactical insights to make your builds leaner, smarter, and more flexible. Session Objectives: Set up Addressables in a Unity project and configure delivery via Unity Cloud and AWS. Implement lazy loading to reduce initial app size and load content on demand. Use InstantiateAsync effectively for runtime object spawning. Compare memory usage between traditional and Addressable-based workflows. Integrate Addressables with scriptable objects, UI systems, and scene management.
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